This post was last updated on June 19th, 2022 at 03:54 pm
Attributes and Skills are related but different. The way they function creates a problem for new players. Since I was accused of chipping in yesterday (like that’s somehow a bad thing) I want to look at skilling. Entropia Universe creates a catch 22 in this area. What works for me may not work for you. And what works for you won’t work for everyone else. Let’s look at the issue in a bit more detail.
Attributes
Attributes are very similar to skills. In fact you have to learn which ones are attributes. As you Hunt you gain skills. You will receive skill points which are weapons related and defense related. But you will also be awarded Attribute points and they will look the same. Agility, Health, Intelligence, Psyche, Stamina and Strength are all attributes.
While they may look and act a lot like skills there are two big differences. First they can not be added or removed from your avatar. With skills you can simply chip in and out. This is where the catch 22 will come from. Second, you gain them far slower than you gain regular skills. They are MUCH harder to obtain and they become very important later in the game.
The Chipping Issue
Generally you want to chip out late in the game. Since every skill point is worth more than the one before it chipping out later is ideal. A new player would have to go from 0-1900 skill points to have 10 PED TT of a skill. For the more experienced player the 7 skill points between 10,000 and 10,007 have the same value. This means chipping out doesn’t effect their profession levels.
Knowing this we can determine chipping in early gives you the most value. A small 10 PED TT chip can take you from 0-1900 points. This helps you skip the most levels. The problem is that by chipping in we give up the chance to gain attributes at a natural rate.
Natural Skilling
As many of you know I spent my first 6 months in game Farming Free Defense Skills At Zychion Citadel. When you skill naturally the system awards points in a proportionate manner. You may get 3 points of Evade, 1 point of Athletics, 1.75 points of Combat Reflexes. They are all defense skills but you get them in varying amounts.
Natural skilling will also award attribute points such as Agility. This means that everything rises in sync with each other. Let’s take a look at my skills as of today:
attributes
Combat Reflexes 4,164
Athletics 3,589
Courage 3,246
Evade 3,012
Dodge 2,392
Alertness 2,102
Serendipity 2,013
Agility 63
You can accuse me of chipping in all you like; the numbers don’t lie. It would be impossible for me to have 63 Agility points had I chipped in even a fraction of these skills. The one skill that I DID chip in was about 10 TT worth of Dodge right before Easter Mayhem 2019.
Some of the more experienced players may notice there also seems to be a slight Combat Reflexes skew natural skilling wouldn’t explain. This is because of the mission rewards for the first several Iron Drone Missions and Iron Argonaut missions.
Attributes In Late Game Play
Some of you may not care about 3 years from now. Everyone plays different. But Attributes play a huge role later in the game. While reaching 10,000 skill points may be a challenge reaching 100 attribute points is even more daunting. They can play a huge role in HP when you have seemingly maxed your HP gains from skills.
This is why some of the best players in the game wait a very long time to chip in. They want their attributes to grow as high as possible before artificially increasing their skills. Personally I agree. It’s the smart move if you plan to play the game for a very long time. All the more important if you intend to compete in events or be active in PvP areas.
Do I believe that they are the end all? No. But it is why I believe in skilling naturally as much as possible. While many people complain about the Mayhem category structure it has actually helped me in this area. I have chipped out a LOT of my combat skills to keep my profession levels artificially low so I can compete in Mayhem. This has allowed my defense skills and my attributes to grow at a higher rate than would otherwise be possible.
There’s Nothing Wrong With Chipping
While some view chipping as a bad thing I disagree. People want to claim because I’m not level 100 Laser Sniper I have no experience. If they knew the game half as well as I do they would be able to tell from a persons skill window what they have chipped in and out. I think there are many times where chipping in is appropriate. There are also times when chipping out is appropriate.
But you have to look at more than the immediate cost or benefits. If you plan to play EU long term you need to look at the whole picture before deciding what’s right for you. Players who chip in early may be able to use weapons and tools they really don’t understand yet. They are also giving up a valuable opportunity to keep their skills and attributes in sync with one another.
Attribute Advice
In closing I want to give some really simple advice on the subject. If you are just here to play casually, have fun and think you will be gone in a few months chip in. The game will be more fun and you’ll be able to do more stuff. On the other hand do not chip in if you plan to be here long term. If you want to play this game for years or really make money with it you are going to need those attributes. Take it slow, grind away and skill naturally.
We are always happy to have long term players Join Us. We have plenty of Offers and Videos to help you earn PED. I also try and take time to answer any questions players have. Personally, I will be here for as long as the game is. NOTHING is going to change that.
This post was last updated on June 19th, 2022 at 04:02 pm
Empty Skill Implants or ESI’s are an important part of Entropia Universe. Most people do not fully understand how they work. Let’s take a look at this comprehensive guide to better understand them. When we are done you will know more about skills than most players. Let’s get started and see what we can learn!
What Is An Empty Skill Implant
An Empty Skill Implant is exactly what the name implies. It is an implant created to hold skills. This is what allows people to put skills into, or take them out of, their avatar. One fact that we need to clarify is that this term is actually not 100% accurate.
Empty Skill Implant Item Info
The more proper term, which I will use, is Skill Implant. It may be empty in which case skills can be loaded onto it. This is where the in game term comes from. But it may already have skills loaded onto it. In this case it is not empty at all.
When a Skill Implant already has a skill loaded it takes the skills name. If you look at the in game auction you will see this. There are Rifle Skill Implants. Evade skill implants, Aim Skill Implants and many more. Each Skill Implant starts out as an Empty Skill Implant. Once loaded with a skill it is no longer empty so it takes on the name of the skill it has been loaded with. I will try and be as accurate as possible in this respect.
Marksmanship Skill Implant
Item Basics
Skill Implants are Limited items. They do not function exactly like other Limited items. But having this designation is very important. You can not place an Auction Order for Limited items. This means you will never see an Order for ESI’s. Given the extremely high markup Empty Skill Implants have this does effect the prices and market cycles.
Skill Implants have a weight of 1kg. They can only be found through looting a creature while hunting. Empty Skill Implants are very rare, valuable and highly sought after!
They have a Maximum TT value of 1,250 PED. When hunting you can loot an Empty Skill Implant with a TT value of anywhere from 10 PED to 1,250 PED. They typically do not have a minimum trade terminal value. The smallest Empty Skill Implant would be 10 PED TT value. That is also the condition limit of 0.8% for an Empty Skill Implant.
Empty Skill Implant TT
Theoretically a filled implant could have a TT value as low as 0.01 PEC. This would be extremely uncommon. It wouldn’t make any sense to create one so small but it could be done.
Using An Empty Skill Implant
First let’s look at how we can use an ESI. Then we can look at the process in more detail. The first thing you will need is an ESI. It can be one you looted or one you purchased. You will also need the Payn-Inc Implant Inserter which can be purchased from the Trade Terminal. The price of the inserter is 15 PED. You can keep it or sell it back to the TT for slightly less when you’re done.
Payn-Inc Implant Inserter
Once you have both of these items you can get started. You will drag and drop the Empty Skill Implant onto the Inserter. Then you equip the Inserter. Next you use the interact or use function to use the Inserter. Once you do this the skills window will pop up.
You will see a warning message warning you’re about to remove skills from your avatar. Next you select the skill you wish to remove from your avatar. This is the skill that will be loaded onto the Empty Skill Implant. Finally there will be a mini window where you can select how many points you wish to remove from your avatar. This window will only allow you to select enough points to completely fill the Empty Skill Implant. You can not over-fill it even if you have the available skill points.
Extract Skill Window
The Skill Implant can only hold a certain amount of points so that is the limit. You can decide to use less skill points. This would result in the implant only being partially filled. Now you hit the button to proceed and watch the process unfold! Your avatar will struggle and groan. Success, you will be presented with a filled Skill Implant!
ESI Very Important Information
Things are a little more complicated than they appear. When filling and Empty Skill Implant you ALWAYS want to make sure one of two things happen. Either fill it completely with the absolute maximum amount of skills you can. Or you MUST make sure that you leave a 10 PED TT value left over.
Remember that it is possibly to only partially fill a Skill Implant. When you do this you are given a Filled Skill Implant and a smaller Empty Skill Implant as long as the remaining value is more than 10 PED TT. If the value dips below 10 PED TT you receive that value in PED.
ESI’s have about a 900% Mark Up at the time of this writing. That means the smallest ESI you can get (10 PED TT) is worth 90 PED. If you screw up and split an ESI and the remaining value is less than 10 PED TT you lose all of that Mark Up. You definitely do not want to fall below that 0.8% item condition limit.
How To Determine Skill Value
If you read my recent article on Skills you know this a bit complicated. Each point is worth more than the point before it. And worth less than the point after it. This makes it very difficult for some people to figure out how to use and ESI. Good news is there’s a little help!
A long time player Jdegre created the Online Entropia Skill Calculator. This guy is a true math whiz. I’ve seen some of his more in depth work. I love math but even I was seriously impressed. And the online calculator works REALLY well and is pretty freakishly accurate. You may have to play with it a little but it’s a great tool for helping to determine skill values.
Once you play with it you will start to memorize certain values. The first 1900 skill points you earn for any skill is about 10 PED TT. Just enough to fully fill the smallest ESI. A player who has 10,000 skill points and earns 7 more will have the same 10 PED TT in those 7 points. This is why more experienced players are more likely to chip out. Going from 10,007 points to 10,000 is also 10 PED TT. It just doesn’t impact your game play as drastically.
This is why in normal circumstances you will want to chip out later in the game. It’s also why you seem to get the most use from chipping in early on. But we’ll get more into that in a moment.
Chipping Out Empty Skill Implant Examples
Let’s look at a few examples to help us better understand filling an ESI with skills.
Example 1 Complete Fill
You’ve purchased a 21 PED TT Empty Skill Implant from auction. The TT has provided you a Payn-Inc Implant Inserter for a cost of 15 PED. You want to completely fill the ESI. First you drag the ESI onto the Inserter. Next you equip the Inserter. Now you hit use or interact.
The warning pops up along with the skill window. You want to take Anatomy Skills out of your avatar and fill them on the Empty Skill Implant. From using the online skill calculator you know that 21 PED TT is the first 2,589 Skill Points for any skill.
Since you’re a newer player this saves you having to do math backwards because you happen to have 2,642 Anatomy Skill points. You simply move the skill value window to 2,589 via the arrows in the window. Finally you hit proceed and watch your avatar struggle. A loot window pops up and you now have an 18.9 PED TT Anatomy Skill Implant!
Example 2 Partial Fill
You again have a 21 PED TT Empty Skill Implant and the Inserter. This time you only want to partially fill the Empty Skill Implant. This means that you want to receive back a smaller Empty Skill Implant with a value of AT LEAST 10 PED TT. You will also receive a filled Skill Implant. Being aware that you want to stay above 10 PED TT so you get an item with 900% MU instead of PED you are extra cautious.
You currently have 3,561 points of Evade Skill which is what you want to remove. Playing with the online calculator you find that if you remove 8 PED TT it will leave you with exactly 3,390 points of Evade Skill. In this case the numbers are dead on. You can remove exactly 171 points of Evade Skill and create an 8 PED TT filled Skill Implant.
First you drag the Empty Skill Implant onto the Inserter. Next you equip the Inserter and hit use or interact. The warning window and the Skills window pop up next. Now you select Evade Skill and continue. When the window pops up allowing you to select the number of points to remove you select exactly 171 points. Finally you proceed and watch your avatar struggle.
The result is success! You see a loot window and you now have a 7.2 PED TT Evade Skill Implant and also receive a 13 PED Empty Skill Implant! Aren’t you smart making sure you got back a 10+ PED TT ESI with 900% Mark Up! Some people would have over filled the Empty Skill Implant and got back 9.99 PED or less. Losing 900% MU not knowing what you are doing is devastating.
WAIT The Numbers Are Wrong
No they aren’t. When you take skills out of your avatar and put them onto an Empty Skill Implant you lose 10% of the value. This is common knowledge. The pop up window even warns you of that. But not many people understand where this loss occurs.
Notice in example 2 we wanted to create an 8 PED TT Evade Skill Implant. Given the number of skill points we had that meant 8 PED was exactly 171 points. Also notice that we took out exactly 171 points. But the chip we ended up with was a 7.2 PED Evade Skill Implant.
In those moments of watching the avatar struggle we lost 10% of the value. This means that between leaving the avatar and entering the Implant 10% of the skills vanished. This resulted in the Implant being worth 10% less. Also notice that this did NOT effect the size of the smaller Empty Skill Implant we received.
When you chip out you are losing 10% of the skill points you remove. This is easily seen as the final Skill Implant size will be 10% smaller than your initial calculations. You are also giving up the MU on that 10% of skills which are lost.
POINT of Reference
When you chip out it is the highest point which is taken first. The system works backwards. You are giving up your most valuable skill point. Then your second most valuable. Followed by your third most valuable. This is why you MUST use the online calculator to be sure your numbers are dead on.
To calculate the numbers for our second example I did the following: First I made up the number of skill points we would start with 3,561. I opened the online calculator and selected the Calculator tab. Under Initial Skill Level I selected 3,000. In the area designated Skill Implant Size I selected 8 PED. Then I hit go. It did not get me to 3,561.
I kept raising the Initial Skill Level number until the result was 3,561. I could then see that if you started with 3,390 skill points and add an 8 PED implant you end up with 3,561 skill points. Finally I subtracted 3,561 – 3,390 = 171. If you have 3,561 skill points and remove 171 of them that is exactly 8 PED TT and leaves you with 3,390 skill points.
I’m not sure if this is the best way to use this calculator. But this is how it’s worked for me. I have used it MANY times when chipping out and it has always been dead on. How accurate is it? I was able to do a partial fill and receive a 10.05 PED TT Empty Skill Implant. It’s that accurate. If I had been off by a single point I would have missed out on 900% MU.
Chipping In With Skill Implants
Chipping in is much easier than chipping out. When you chip in you do not lose 10% of the Skill Implants value. Simply select the Skill Implant you want to use. Drag and drop onto the Inserter. Equip the Inserter and use or interact. Watch your avatar struggle as your skills grow!
When you chip in you get larger point gains early on. Later in the game the same Skill Implant will give you less skill points. This is because skills are valued in PED TT value and not points. The problem is chipping in early on can be a big mistake.
When you chip in you make progress quickly. But you give up the ability to skill naturally. This is a big oversight. When you skill naturally everything should rise in sync. Natural skilling awards several different skills instead of just one skill.
In addition to keeping everything in sync you will also see your attributes grow. Attributes are similar to skills. The major difference is you gain attributes at a MUCH slower rate. You also can not implant or remove attributes. Attributes become incredibly important later in the game. If you chip in early on you may be giving up an opportunity to naturally skill some attributes you will need later.
The More You Know
You now know more about Empty Skill Implants than most players. This information will be very valuable as you play Entropia. Be sure and double check your calculations before chipping out. Also take time to really consider if you should chip in. Often times it’s better to skill naturally.
Also be sure and check out all of the Offers and Videos that help EarnPED members grow their PEDCards! Not yet a member? Membership is FREE so be sure and Sign Up today!
This post was last updated on June 19th, 2022 at 04:00 pm
Skills are an important part of Entropia Universe. Many of you know I spent 6 months skilling nothing but defense before my rise to Entropia greatness. In that time I got to know a lot about skills. How they work, why they work and most of all the variety of ways you can use them. Let’s take some time to learn about skills in general and then we can build on that and look at individual skills.
The Obvious
There are a variety of skills in Entropia. Each has it’s own category with it’s own quantity count inside the skill menu. When you first start you have a single point in each category. That mean’s that you have no skills at all.
Skills
As you are active in the game you will be awarded various skill points in differing amounts. What skill you get largely depends on the action that you are preforming. You have to actively be doing something in order to gain skills. Simply logging in and running around is not enough. The only way to gain skills is by somehow interacting with the game. It may be something as simple as letting a large level creature kill you repeatedly. If you’ve read my guide on Farming Free Defense Skills At Zychion Citadel you know this is a great way to get skills for free.
Most of the time you will only get skills when you are doing something that cost money. It may be while hunting, crafting or mining. Alternatively it could be while piloting a space ship and taking damage. When the game registers money’s being spent you are far more likely to get rewarded with skills. That money being spent can be in the form of decay in small amounts. Or it could be losing thousands of PED crafting something unsuccessfully which is a very expensive way to try and skill.
Skills Have Value
A large part of the reason skill gains are often tied to money spent is because skills have value. A rather unique aspect of Entropia is that the game allows you to put skills into and take skills out of your avatar via implants. These skill implants can be bought and sold on auction or traded between players.
This is also why gaining skills is a logarithmic function. Each skill point is worth more than the one before it and less than the one after it. If you have 328 points of Evade then the 328th point is worth more than the 327th point. That also means that the 299th point is worth less than the 300th point.
By having this system in place you will likely gain skills quickly in the beginning. The further you progress in the game the harder it will be to get skills. You will find that at some point your gains grind to a snails pace.
Fractional Points
If you watch your screen you will see that you do not always get a full point awarded. It’s not uncommon for the system to award you fractional points. This goes back to the fact that each point is worth more than the point before and less than the point after.
By having a fractional award system in place the system can more properly award skills based on PED spent. You will only see whole numbers but the system knows down to a tiny fraction exactly how many points you have.
Skill Points
The further you go in the game you will notice that not only are skill points awarded less often; they are also awarded in ever smaller amounts. I have seen the system award points to a player and the message says the system has awarded you 0.0000 Evade points. What really happened was the player was awarded evade skills but the amount was so small it didn’t register with only 4 decimal points. It did however register inside the system. Whatever amount was awarded was added to that players total number of points for that skill.
Professions
New players will often confuse skill points with Professions. When people talk about your Level in Entropia they are referring to your Profession level. Not the number of skill points you have. Profession levels are determined by what combination of different individual skills you possess. To give you an easy to understand example let’s look at Evade.
Professions
Each player has the skill evade. This is a defense skill. You can get awarded evade points from hunting or from taking damage from a mob. But Evader is also a Profession. The Evader Profession is calculated by looking at several different skill points. Specifically your Evader Profession made up 25% by your evade skill. Then 14% by Athletics, 11% by Combat Reflexes, 10% courage, 5% Alertness, 5% Serendipity and 6% Avoidance. By looking at this one example we can see that it takes several individual skills to determine your Profession level.
Hidden Skills
Some skills are hidden. This means that you must unlock them in order to start earning them. Nothing beats working hard for something only to have to work harder for something else!
In order to unlock hidden skills you will need to reach certain profession levels. A hidden skill will have a specific profession or a set of professions which upon reaching a certain level will automatically unlock. Once a hidden skill is unlocked you can start earning points for that skill.
If for some reason your profession level was to drop back below the level needed to unlock the hidden skill then that skill would become hidden again. This is only achievable if you unlock a skill and then remove skills from your avatar using an Empty Skill Implant.
If you were to go back below the level needed to unlock a hidden skill you DO NOT lose the points you have accumulated for that skill. They simply become hidden again. When you reach the needed profession level to unlock it again it will unlock again. I know this for a fact because I have done it myself. You will still be able to see how many of the hidden skills points you have. But you will not be able to be awarded any more. You also will not be able to use the hidden skill until you unlock it again.
Why Skills Matter
The more skills you have the better you are at in game activities. The fewer points you have the worse you are. Skills are used to calculate professions and professions are used to determine what you can do. They also determine how well you can do it.
Skills can be the difference between using a weapon to its full capacity. Or being so bad with it you’re just wasting ammo. Having the right skills can mean successful crafting runs that fill your PEDCard with profit. Without them it could mean a wall of failed crafting attempts that will end your career.
In a very real way the more skills you have the more PED you will earn. You also have to have knowledge of the game. You’ll need to know the market, item values, usefulness and a lot more. But none of that does you any good without the right skills. You can be the smartest player in Entropia. Maybe you know the game inside and out better than anyone else. If you don’t have skills it means nothing. The amount of money you make or lose can be directly determined simply by your skills.
More To Come
Right now what you really need to understand is that skills are a game mechanism. One which is very important to your career. The more you have the better you will be at various in game activities. It can make the difference between being successful and making PED or being unsuccessful and losing PED. More importantly they have value. Because they have value the further you go in the game the harder they are to acquire.
We will look at individual skills and professions soon. For now be sure and check out the Offers and Videos we have to help you earn PED! Remember that it’s FREE to be a Member so Join Us today and start earning PED!
This post was last updated on June 19th, 2022 at 03:56 pm
The complete guide to farming FREE defense skills at Zychion Citadel! This is the guide that I know a lot of people wanted me to write. After much effort here it is in all its splendor! I have also made a video which has been uploaded to the EarnPED YouTube channel. You can find the video at the end of the guide.
Why Defense Skills Matter
Defense is one of the most important skill sets that you will use in Entropia Universe. Your defense skills decide what you can easily hunt and what can kill you. It can determine whether you get killed in PvP or whether you are the one doing the killing. Defense skills play a bigger roll than most people give them credit for.
Due to the large impact defense skills can have on your game play they should be a player focus. The problem is that most players don’t know how to get defense skills. First let’s take a look at the two distinct types of defense skills we will be dealing with.
Evade and Dodge
The two main defense skills are Evade and Dodge. Evade is the defense skill you will use when dealing with close up attacks. That means its the defense skill you will be using the most.
Dodge on the other hand is the defense skill associated with ranged attacks. Generally that means you will use dodge when dealing with robots and PvP situations. You will use dodge much less often than evade. This is why most people have a much lower dodge level than an evade level.
The good news is that there are some cross over skills that contribute to both your dodge and evade. For the purpose of this guide we are going to be talking about individual skill points. In a later guide we will look at Professions and how various individual skills are used in calculating your profession level. For now you just need to remember that the more defense skills you have the better off you are.
Starting From Nothing
When you first start all of your skills are equal. You don’t have any. This is one of the reasons the game can feel like such a grind for new players. If you are like most people you start off trying to grind out the Iron Puny Mission chain. This is fine but it’s a slow way to gain defense skills.
You will notice that as you are hunting puny creatures the system is awarding you very small amounts of different skills. These are usually a fraction of a point per award. You may get a little skill award for your Rifle Skill. Or maybe one for your Pistol Skill. And every once in a blue moon you will get awarded a fraction of a skill point for evade!
Growing your defense skills this way is painfully slow. The worst part is you are dooming yourself. There’s nothing worse than killing almost 18,000 puny creatures and realizing you still only have the defense skills to hunt puny creatures. Save yourself a lot of time and grind. Go to Zychion Citadel.
What Is Zychion Citadel?
Long before my time in Entropia Zychion Citadel was a thriving colonist metropolis. It was later destroyed during a robot war. Now it’s nothing but a vacant war zone. The buildings are falling apart and the roads have been destroyed. To this day it’s over run with super high level robots. That’s why it was deserted and that’s exactly why we want to go there!
What Mobs Will I Find At Zychion
Zychion Citadel has some of the highest level creatures on Calypso. It’s one of the few places you can find high level mobs in abundance. The creature you’re looking for is called a Mulciber. It’s level 284 and looks like a giant robot spider. It’s the thing nightmares are made of.
You’ll also find level 85 Warriors, level 185 Eviscerators and level 160 Warlocks. Mulcibers are the ones you want to focus on but this works with all of the mobs you will run into at Zychion Citadel.
How To Farm Free Defense Skills At Zychion Citadel
Once you’ve arrived at the Zychion Citadel teleporter go right down the old broke road. You will find a platform with various terminals at the base of the broken road.
From here you will be able to easily find all kinds of high level mobs. You should be able to spot several Mulcibers pretty easily. Now all you have to do is run toward the Mulciber. Once you get fairly close it should start watching you and following your movements. Pretty soon it will attack and you will die with the first hit.
Watch your main system screen and bingo! You should have been awarded a TON of defense skills. When you first start it’s not unusual for the system to award you 3-5 evade points. You could also get Athletics, Combat Reflexes, Courage or Alertness! The great things is that all of these are defense skills. All of these skills are used to calculate your overall Evader and Dodger profession level. Even better? Several of these skills help you gain additional HP which makes you even stronger while having better defense!
The key to this system is to be sure you don’t die too quickly back to back. When you die there is a 10 second wait time before you can revive. If you make sure to wait 20-30 seconds between deaths this time will remain 10 seconds. Dying back to back too quickly will make the revive timer increase to 20 seconds, then 40 seconds and finally 80 seconds.
If you accidentally die too quickly back to back simply wait twice as long as normal and then die. Your revive timer should now be back at 10 seconds.
Why Does This Work?
These are not mobs that were made to be hunted by low level players. The game sees that there is a huge discrepancy between your low level and the mobs super high level. The game also see the amount of damage you’re taking. A Mulciber can easily do 380 hp of damage with a single blow. This is more than most players total HP.
When the system awards you skill points it takes these and other factors into consideration. This is why this method becomes less useful the further you go. The higher your defense skills get the smaller skill point awards you will receive. You will also receive skill points less often. My Evader profession level is 19.8 with my Dodger close behind. I’m averaging 1/2-1 skill point per 3-5 deaths. It’s still helping me become stronger. Just a slower process than it was when I first started.
All you have to do is repeat until Uber! Sure it can get a little boring. But it’s a great way to farm free defense skills when you can’t be actively hunting, mining or crafting. It’s a great way to pass time if you’re talking to several players at once. It can also be a great way to learn the game. Farm some free defense skills while reading articles or completing Offers to earn PED!
How New Players Can Get To Zychion Citadel
If you’re a new player it’s easy to get to Zychion Citadel. You should have started at Camp Icarus. Go to the Camp Icarus teleporter and hit F for interact. By default every player should have the teleporter to Hestia. Teleport to Hestia. Once there go North to the river that’s close by. Get in the water and swim East for about 5 minutes. Exit on the North shore of the river. You will likely be killed but you’ll revive at Zychion Citadel!
The teleporter is right behind you. Go to it and hit F to interact. Now you have the Zychion Citadel teleporter and can TP here anytime from any TP on Calypso! It’s that easy!
The Guide To Zychion Citadel Official Video
We’ve made an extensive video guide to Zychion Citadel. It shows you exactly how to get there and has everything you need to know to farm FREE defense skills! Check it out and be sure to subscribe to the official earnPED YouTube channel while you’re there!
Join Us To Earn PED!
What’s better than FREE defense skills? Earning PED at the same time! As an EarnPED member you’ll have access to Offers and Videos that will help you earn PED! Best of all you can complete offers while grinding defense skills! And becoming a member is FREE so be sure and Register today!